THE HAMMER FALLS
Like I said before, there are bad days, and there are days when 
you're just screwed. Then there are days like this one.
 
 
TUNNELS
=======
Similar to the air ducts you've encountered before, the tunnels
represent various types of narrow crawlspaces accessible only
to the enemy. Unlike air ducts, you cannot see into tunnels or
fire into them - in fact the first warning you will have of a
tunnel's existence will be when something clawed and hostile
crawls out of it to jump at your troops!
 
 
BLAST HAMMER & TACTICAL SHIELD
==============================
The second set of purely close quarters - oriented weapons, the 
hammer and shield combo is not as offensively powerful as the 
Battle Claws are, but it most definitely makes up for that with 
the shield's ability to block enemy attacks.
 
In desperate situations, the shock generators within the hammer 
and the shield can be overloaded to explode in much the same 
manner as the Flamethrower can.
.
