HOSTILE CONTACT
Yeah, yeah, pat yourself on the back. You shot apart a bunch 
of boxes, "hero". Let's see how you do against a more lively
opponent. The next course's objective is just to reach the 
exit... except there are a few robotic drones trying to stop you.
 
By the way? 
 
I removed all safeties on the drones. Lethality block too. 
 
 
BLIPS
=====
In this mission you will experience your first enemy contact.
Our scanners find it difficult to identify the enemies from a 
distance due to their inhuman physiology. Until visual 
confirmation, suspected enemy positions are indicated by dark red 
dots on the tactical display called "blips".
 
A blip can contain a single opponent, but is just as likely
to contain several or be nothing else than a false reading
containing no enemies whatsoever.
 
 
THE SWARM
=========
CliffsNotes version: they are fast, lethal in close combat, 
tough and extremely hostile to all human life. 
That sentiment is, in fact, entirely mutual.
 
An identified enemy is represented by a bright red dot on the 
tactical display. You will clearly recognise the creatures when 
you see them. If you lose visual contact, the positions of 
previously identified creatures will still be tracked on the 
tactical display.
OVERWATCH
=========
The Assault Carbine can be used in a special defensive mode 
called Overwatch.
 
You need to use 2 AP (or CP) to enter the Overwatch mode.
To enter it, switch to combat mode and click on the star behind 
the Marine's back. It can also be activated by pressing [o] on 
your keyboard (for the current Marine) or [SHIFT]+[o] (for all 
Marines). Cancelling Overwatch is done in the same fashion and 
returns all AP and/or CP used to enter it.
 
A soldier in Overwatch will automatically shoot at any enemies 
moving within a 12-square range and in his line of fire.
 
Note that when fired in Overwatch, the Assault Carbine may end up 
Jamming, and that any soldier in Overwatch who is attacked in 
close combat or suffers from a weapon jam will leave the 
Overwatch mode.
 
 
JAMS
====
When an Assault Carbine jams it cannot be fired until the soldier 
unjams it. That action is accessed through the combat mode 
controls and can be performed during your turn at the cost 
of a single Action Point.
 
 
 
 
 
 
 
POWERBLADE
==========
A ranking officer's close combat weapon, the Powerblade is light 
and manoeuvrable enough to parry enemy attacks. It's far from 
the ultimate close combat weapon, but can make the difference
you need to avoid getting your ass killed.
 
It needs little saying you want to avoid fighting the enemy up 
close and personal unless absolutely unavoidable.
.
