// *** RESOLUTIONS ***
// Resolution
960
// Largest game resolution
1120
// Windows resolution
1152
// Smooth screen resize for resolution 320x240 [0, 1]
0
//
// *** VOLUMES ***
// Ambient sound volume [0...100]
0
// Effects volume [0...100]
100
// Music volume [0...100]
66
// Voice over volume [0...100]
100
//
// *** GAME SESSION RECORDING (GHOSTING) ***
// Enable ghost recording and playback [0, 1]
0
// Transparency value for recorded ghosts [10..90]
50
//
// *** LIGHTMAP SETTINGS ***
// Lightmap resolution [0...3]
0
// Generate lightmap based on LOS [0, 1]
1
// Steps of antialias on lightmap [0...10]
4
// Light from flames [0...2]
2
// Coloured lights [0, 1]
1
//
// *** INGAME SETTINGS ***
// Draw character shadows [0, 1]
1
// Show soldier IDs on top of characters [0, 1]
1
// Hide doors until seen [0, 1]
0
// Camera behaviour during enemy turn [0...2]
1
// Overwatch deactivation [0, 1]
1
// Show current target in full auto mode [0, 1]
1
// Show LOS/LOF icons on targets in darkness [0...255]
125
// Show icons at objectives [0...2]
2
//
// *** DIFFICULTY ***
// Ranked shooting bonus [0, 1]
1
// Ranked close combat bonus [0, 1]
1
// Remaining AP wasted when selecting new marine [0, 1]
0
// Campaign aborted when failing a mission [0, 1]
0
// CP bonus based on sergeants rankings [0, 1]
1
// Enable round timer [0, 1]
0
//
// *** DISPLAY SETTINGS (ANIMATIONS, GAME SPEED, ...) ***
// Walking and turning animations [0...3]
0
// Animate incoming messages [0...3]
0
// Animate menu doors [0, 1]
1
// Marine animation speed [1...10]
5
// Enemy animation speed [1...10]
5
// Briefing map blink rate [1...9]
5
// Action bar speed [1...100 steps/frame]
2
// Ingame framerate [0, 1]
1
// Blip visibility [0, 1]
0
// Show scanner [0, 2]
1
// Show enemy phase progress bar [0, 1]
1
// Transparent ingame windows [0, 1]
1
// Show marine stats ingame [0, 1]
1
// Transparency value for big shoulder sprite [0...100]
50
// Show background image in scanner [0, 1]
1
// Always display mission as shown in editor [0, 1]
1
// Allow hiding of action icons [0, 1]
0
//
// *** OVERRULING OF MISSION SETTINGS ***
// Force close-combat enemies to spawn [0, 1]
0
// Force ranged-weapon enemies to spawn [0, 1]
0
//
// *** CUSTOM SETTINGS ***
// Play intro sequence [0, 1]
1
// Auto-finish mission when no more enemies [0, 1]
0
// Move marines with arrow keys [0, 1]
0
// Quick exit [0, 1]
0
// Hide HUD in screenshots [0, 1]
0
