SMELL OF NAPALM
Sometimes regular bullets just don't cut it. That's exactly 
where the Flamethrower comes in - and let's face it, a weapon 
that hurls balls of white hot liquid fire is just fucking scary, 
no matter where or how you evolved.
 
By the way? It also doubles as a highly effective entertainment 
device. Just press the red button - the one with a skull on it.
 
 
FLAMETHROWER
============
The Flamethrower is fired exactly the same as the Assault Carbine 
you are already familiar with.
 
That, however, is where the similarities end. Instead of 
targeting a single enemy, the flamethrower lays a 3x3 carpet of 
fire spreading forward from the point of impact. The flames block 
line of sight and movement and remain there until the beginning 
of your next turn. The Flamethrower also costs 2 AP to fire.
 
It is highly unlikely that anyone - friend or foe - will survive 
a flamer hit. Should that happen, however, they may move freely 
within the burning area but cannot re-enter it once they leave.
 
The flamethrower is limited to six shots, can only fire on 
targets up to 12 squares away, and is unable to enter Overwatch.
 
 
AMMUNITION
==========
Some weapons, like the Flamethrower, only have a limited number
of shots at their disposal. The status window will show how many
shots you have left, and if you have a reload that can be used.
 
RELOADS
=======
If you have a reload available, your weapon may be loaded with 
the new ammo container as a special action costing 4 AP. Note 
that after reloading, any ammunition you had left in the weapon 
before reloading will be lost.
 
 
VOLUNTARY CLOSE COMBAT
======================
Your soldiers may choose to initiate a close combat attack of 
their own volition. Cycle to combat mode and then press RMB again 
to switch to close combat. This is a desperate action, but it 
might make the difference you need to achieve victory when all 
else fails.
 
 
OBJECTIVE: FLAME
================
Part of the habitat is contaminated with a biohazard agent, or 
some sort of flammable matter you need to destroy. Whatever that 
is, you need to kill it. With fire. The target squares are 
indicated on the tactical display with the standard objective 
marker, and in the overhead view with red-and-yellow chevrons.
When burned with a flamethrower, both the chevron and the 
objective marker are removed.
 
@ The mission will conclude successfully when all objectives have 
been incinerated.
 
@ The mission will end in failure if any objectives have not been 
burned and all Flamethrower carriers are either out of fuel or 
dead.
.

